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huangweifeng
2026-10-22 09:23:54 +08:00
commit 63f557a39f
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#include "gamepad.h"
#include "udp_receiver.h"
#include <iostream>
#include <thread>
#include <chrono>
/**
* @brief Constructor for the Gamepad class.
*
* Initializes the gamepad with the specified UDP port for data reception.
*
* @param port The UDP port to use for receiving gamepad data.
*/
template <typename KeysType>
Gamepad<KeysType>::Gamepad(int port) : stop_thread_(false), port_(port) {
clock_gettime(CLOCK_MONOTONIC,&start_time_);
}
/**
* @brief Starts the data thread for continuous data reception.
*/
template <typename KeysType>
void Gamepad<KeysType>::StartDataThread() {
data_thread_ = std::thread([this]() {
uint32_t updateCount = 0;
UdpReceiver udpReceiver(port_);
// Loop to continuously receive data
while (!stop_thread_) {
std::vector<uint8_t> receivedData = udpReceiver.ReceiveData();
bool ret = false;
if(true){
std::lock_guard<std::mutex> lock(mutex_);
ret = UpdateData(receivedData, keys_);
}
// If data is valid and updated, increase the update count
if (ret) {
updateCount++;
// If there is an update callback function, call the callback and pass the update count
if (updateCallback_) {
updateCallback_(updateCount);
}
}
}
// std::this_thread::sleep_for(std::chrono::milliseconds(25));
});
data_thread_.detach();
}
/**
* @brief Stops the data thread.
*/
template <typename KeysType>
void Gamepad<KeysType>::StopDataThread() {
stop_thread_ = true;
// // Detach the thread after it has been stopped
// data_thread_.detach();
}
/**
* @brief Gets the current keys data.
*
* @return Reference to the keys data.
*/
template <typename KeysType>
KeysType& Gamepad<KeysType>::GetKeys() {
std::lock_guard<std::mutex> lock(mutex_);
return keys_;
}
/**
* @brief Calculates the CRC-16 checksum for a given data array.
*
* @param data Pointer to the data array.
* @param length Length of the data array.
* @return The calculated CRC-16 checksum.
*/
template <typename KeysType>
uint16_t Gamepad<KeysType>::CalculateCrc16(const uint8_t* data, size_t length) {
uint16_t crc = 0x00;
// Calculate the CRC-16 checksum
for (int i = 0; i < length; i++) {
crc += data[i];
}
return crc;
}
/**
* @brief Sets a callback function to be called on data update.
*
* @param callback The callback function taking an update count as a parameter.
*/
template <typename KeysType>
void Gamepad<KeysType>::SetUpdateCallback(const std::function<void(uint32_t)>& callback) {
updateCallback_ = callback;
}
// Explicitly instantiate the template class for specific gamepad types
template class Gamepad<RetroidKeys>;
template class Gamepad<SkydroidKeys>;