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Vendored
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#include "gamepad.h"
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#include "udp_receiver.h"
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#include <iostream>
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#include <thread>
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#include <chrono>
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/**
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* @brief Constructor for the Gamepad class.
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*
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* Initializes the gamepad with the specified UDP port for data reception.
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*
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* @param port The UDP port to use for receiving gamepad data.
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*/
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template <typename KeysType>
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Gamepad<KeysType>::Gamepad(int port) : stop_thread_(false), port_(port) {
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clock_gettime(CLOCK_MONOTONIC,&start_time_);
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}
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/**
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* @brief Starts the data thread for continuous data reception.
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*/
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template <typename KeysType>
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void Gamepad<KeysType>::StartDataThread() {
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data_thread_ = std::thread([this]() {
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uint32_t updateCount = 0;
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UdpReceiver udpReceiver(port_);
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// Loop to continuously receive data
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while (!stop_thread_) {
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std::vector<uint8_t> receivedData = udpReceiver.ReceiveData();
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bool ret = false;
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if(true){
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std::lock_guard<std::mutex> lock(mutex_);
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ret = UpdateData(receivedData, keys_);
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}
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// If data is valid and updated, increase the update count
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if (ret) {
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updateCount++;
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// If there is an update callback function, call the callback and pass the update count
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if (updateCallback_) {
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updateCallback_(updateCount);
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}
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}
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}
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// std::this_thread::sleep_for(std::chrono::milliseconds(25));
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});
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data_thread_.detach();
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}
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/**
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* @brief Stops the data thread.
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*/
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template <typename KeysType>
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void Gamepad<KeysType>::StopDataThread() {
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stop_thread_ = true;
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// // Detach the thread after it has been stopped
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// data_thread_.detach();
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}
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/**
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* @brief Gets the current keys data.
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*
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* @return Reference to the keys data.
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*/
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template <typename KeysType>
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KeysType& Gamepad<KeysType>::GetKeys() {
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std::lock_guard<std::mutex> lock(mutex_);
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return keys_;
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}
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/**
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* @brief Calculates the CRC-16 checksum for a given data array.
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*
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* @param data Pointer to the data array.
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* @param length Length of the data array.
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* @return The calculated CRC-16 checksum.
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*/
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template <typename KeysType>
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uint16_t Gamepad<KeysType>::CalculateCrc16(const uint8_t* data, size_t length) {
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uint16_t crc = 0x00;
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// Calculate the CRC-16 checksum
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for (int i = 0; i < length; i++) {
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crc += data[i];
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}
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return crc;
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}
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/**
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* @brief Sets a callback function to be called on data update.
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*
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* @param callback The callback function taking an update count as a parameter.
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*/
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template <typename KeysType>
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void Gamepad<KeysType>::SetUpdateCallback(const std::function<void(uint32_t)>& callback) {
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updateCallback_ = callback;
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}
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// Explicitly instantiate the template class for specific gamepad types
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template class Gamepad<RetroidKeys>;
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template class Gamepad<SkydroidKeys>;
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#include "retroid_gamepad.h"
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#include <cstdlib>
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#include <stdio.h>
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#include <string.h>
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#include <bitset>
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/**
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* @brief Constructor for the RetroidGamepad class.
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*
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* Initializes the Retroid gamepad with the specified UDP port for data reception.
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*
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* @param port The UDP port to use for receiving gamepad data.
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*/
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RetroidGamepad::RetroidGamepad(int port) : Gamepad(port) {
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button_status_.clear();
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memset(&keys_, 0, sizeof(keys_));
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}
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/**
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* @brief Updates the RETROID gamepad data buffer and keys.
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*
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* @param buffer The data buffer to be updated.
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* @param keys The RETROID gamepad keys to be updated.
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* @return True if the data is valid and updated, false otherwise.
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*/
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bool RetroidGamepad::UpdateData(std::vector<uint8_t>& buffer, RetroidKeys& keys) {
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RetroidGamepadData data;
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timespec timestamp;
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memcpy(&data, buffer.data(), buffer.size()*sizeof(uint8_t));
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// Perform data validity check in the child class
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if (DataIsValid(data)) {
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std::bitset<kChannlSize> value_bit(0);
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int16_t ch[kChannlSize];
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memcpy(ch, data.data, sizeof(ch));
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for(int i = 0; i < kChannlSize; i++){
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value_bit[i] = ch[i];
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}
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clock_gettime(CLOCK_MONOTONIC,×tamp);
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keys.time_stamp = (timestamp.tv_sec-start_time_.tv_sec)*1.e3 + double(timestamp.tv_nsec - start_time_.tv_nsec)/1.e6;
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keys.value = value_bit.to_ulong();
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keys.left = (data.left_axis_x == -kJoystickRange) ? (uint8_t)KeyStatus::kPressed
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: ((data.left_axis_x == kJoystickRange) ? (uint8_t)KeyStatus::kReleased : (uint8_t)KeyStatus::kReleased);
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keys.right = (data.left_axis_x == kJoystickRange) ? (uint8_t)KeyStatus::kPressed
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: ((data.left_axis_x == -kJoystickRange) ? (uint8_t)KeyStatus::kReleased : (uint8_t)KeyStatus::kReleased);
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keys.up = (data.left_axis_y == kJoystickRange) ? (uint8_t)KeyStatus::kPressed
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: ((data.left_axis_y == -kJoystickRange) ? (uint8_t)KeyStatus::kReleased : (uint8_t)KeyStatus::kReleased);
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keys.down = (data.left_axis_y == -kJoystickRange) ? (uint8_t)KeyStatus::kPressed
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: ((data.left_axis_y == kJoystickRange) ? (uint8_t)KeyStatus::kReleased : (uint8_t)KeyStatus::kReleased);
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keys.left_axis_x = data.left_axis_x/(float)kJoystickRange;
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keys.left_axis_y = data.left_axis_y/(float)kJoystickRange;
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keys.right_axis_x = data.right_axis_x/(float)kJoystickRange;
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keys.right_axis_y = data.right_axis_y/(float)kJoystickRange;
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return true;
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}
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return false;
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}
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/**
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* @brief Checks if the received data from the RETROID gamepad is valid.
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*
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* @param data The gamepad data to be validated.
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* @return True if the data is valid, false otherwise.
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*/
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bool RetroidGamepad::DataIsValid(const RetroidGamepadData& data) {
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// 1. check STX
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if (data.stx[0] != kHeader[0] || data.stx[1] != kHeader[1]) {
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return false;
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}
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// 2. check device ID
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if (data.id != (uint8_t)GamepadType::kRetroid) {
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return false;
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}
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// 3. CRC16
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if(data.crc16 != CalculateCrc16(data.data, data.data_len)){
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return false;
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}
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return true;
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}
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+83
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#include "skydroid_gamepad.h"
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#include <cstdlib>
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#include <stdio.h>
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#include <string.h>
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#include <bitset>
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/**
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* @brief Constructor for the SkydroidGamepad class.
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*
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* Initializes the Skydroid controller with the specified UDP port for data reception.
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*
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* @param port The UDP port to use for receiving controller data.
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*/
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SkydroidGamepad::SkydroidGamepad(int port) : Gamepad(port) {
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button_status_.clear();
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memset(&keys_, 0, sizeof(keys_));
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}
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/**
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* @brief Updates the Skydroid controller data buffer and keys.
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*
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* @param buffer The data buffer to be updated.
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* @param keys The Skydroid controller keys to be updated.
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* @return True if the data is valid and updated, false otherwise.
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*/
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bool SkydroidGamepad::UpdateData(std::vector<uint8_t>& buffer, SkydroidKeys& keys) {
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SkydroidGamepadData data;
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timespec timestamp;
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memcpy(&data, buffer.data(), buffer.size()*sizeof(uint8_t));
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// Perform data validity check in the child class
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if (DataIsValid(data)) {
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std::bitset<kSkydroidButtonSize> keys_value_bit(0);
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int16_t keys_ch[kSkydroidButtonSize];
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memcpy(keys_ch, data.buttons, sizeof(keys_ch));
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for(int i = 0; i < kSkydroidButtonSize; i++){
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keys_value_bit[i] = keys_ch[i];
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}
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clock_gettime(CLOCK_MONOTONIC,×tamp);
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keys.time_stamp = (timestamp.tv_sec-start_time_.tv_sec)*1.e3 + double(timestamp.tv_nsec - start_time_.tv_nsec)/1.e6;
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keys.keys_value = keys_value_bit.to_ulong();
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keys.left_axis_x = data.left_axis_x/(float)kJoystickRange;
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keys.left_axis_y = data.left_axis_y/(float)kJoystickRange;
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keys.right_axis_x = data.right_axis_x/(float)kJoystickRange;
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keys.right_axis_y = data.right_axis_y/(float)kJoystickRange;
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keys.sw1 = data.switch_keys[0];
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keys.sw2 = data.switch_keys[1];
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keys.sw3 = data.switch_keys[2];
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keys.sw4 = data.switch_keys[3];
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return true;
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}
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return false;
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}
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/**
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* @brief Checks if the received data from the Skydroid controller is valid.
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*
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* @param data The controller data to be validated.
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* @return True if the data is valid, false otherwise.
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*/
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bool SkydroidGamepad::DataIsValid(const SkydroidGamepadData& data) {
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// 1. check STX
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if (data.stx[0] != kHeader[0] || data.stx[1] != kHeader[1]) {
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return false;
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}
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// 2. check device ID
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if (data.id != (uint8_t)GamepadType::kSkydroid) {
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return false;
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}
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// 3. CRC16
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if(data.crc16 != CalculateCrc16(data.data, data.data_len)){
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return false;
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}
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return true;
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}
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+60
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#include "udp_receiver.h"
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#include <iostream>
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#include <cstring>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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/**
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* @brief Constructor for UdpReceiver.
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* @param port The port to listen for UDP data.
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*/
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UdpReceiver::UdpReceiver(int port) : socket_fd_(-1) {
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socket_fd_ = socket(AF_INET, SOCK_DGRAM, 0);
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if (socket_fd_ == -1) {
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std::cerr << "Failed to create socket." << std::endl;
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return;
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}
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sockaddr_in serverAddress;
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_addr.s_addr = INADDR_ANY;
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serverAddress.sin_port = htons(port);
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if (bind(socket_fd_, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) < 0) {
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std::cerr << "Failed to bind socket." << std::endl;
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close(socket_fd_);
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return;
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}
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}
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/**
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* @brief Receive UDP data.
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* @return A vector containing received data as uint8_t.
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*/
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std::vector<uint8_t> UdpReceiver::ReceiveData() {
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std::vector<uint8_t> buffer(1024);
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sockaddr_in clientAddress;
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socklen_t clientAddressLen = sizeof(clientAddress);
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int bytesRead = recvfrom(socket_fd_, buffer.data(), buffer.size(), 0, (struct sockaddr*)&clientAddress, &clientAddressLen);
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if (bytesRead == -1) {
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std::cerr << "Failed to receive data." << std::endl;
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return std::vector<uint8_t>();
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}
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buffer.resize(bytesRead);
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return buffer;
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}
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/**
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* @brief Destructor for UdpReceiver.
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*/
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UdpReceiver::~UdpReceiver() {
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if (socket_fd_ != -1) {
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close(socket_fd_);
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}
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}
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