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#ifndef RETROID_GAMEPAD_H
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#define RETROID_GAMEPAD_H
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#include <iostream>
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#include <ostream>
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#include "gamepad.h"
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/**
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* @brief A specialized class for RETROID gamepad.
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*
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* This class specializes the generic Gamepad class for RETROID gamepad.
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*/
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class RetroidGamepad : public Gamepad<RetroidKeys> {
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public:
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/**
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* @brief Constructor for the RetroidGamepad class.
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*
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* Initializes the Retroid gamepad with the specified UDP port for data reception.
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*
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* @param port The UDP port to use for receiving gamepad data.
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*/
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RetroidGamepad(int port = kDefaultPort);
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// /**
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// * @brief Overloaded output stream operator for RetroidGamepad.
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// *
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// * Allows printing RetroidGamepad information to an output stream.
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// *
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// * @param o The output stream.
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// * @param is The RetroidGamepad object.
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// * @return Reference to the output stream.
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// */
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// friend std::ostream& operator<<(std::ostream& o, RetroidGamepad& is);
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protected:
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/**
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* @brief Updates the RETROID gamepad data buffer and keys.
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*
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* @param buffer The data buffer to be updated.
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* @param keys The RETROID gamepad keys to be updated.
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* @return True if the data is valid and updated, false otherwise.
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*/
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bool UpdateData(std::vector<uint8_t>& buffer, RetroidKeys& keys) override;
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/**
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* @brief Checks if the received data from the RETROID gamepad is valid.
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*
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* @param data The gamepad data to be validated.
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* @return True if the data is valid, false otherwise.
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*/
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bool DataIsValid(const RetroidGamepadData& data);
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};
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#endif // RETROID_GAMEPAD_H
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