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Array3d v(-1, 2, 1), w(-3, 2, 3);
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cout << ((v < w) && (v < 0)) << endl;
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@@ -0,0 +1,2 @@
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Array3d v(-1, 2, 1), w(-3, 2, 3);
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cout << ((v < w) && (v < 0)) << endl;
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