initial commit
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@@ -0,0 +1,13 @@
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find_package(BLAZE)
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find_package(Boost COMPONENTS system)
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if (BLAZE_FOUND AND Boost_FOUND)
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include_directories(${BLAZE_INCLUDE_DIR} ${Boost_INCLUDE_DIRS})
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btl_add_bench(btl_blaze main.cpp)
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# Note: The newest blaze version requires C++14.
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# Ideally, we should set this depending on the version of Blaze we found
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set_property(TARGET btl_blaze PROPERTY CXX_STANDARD 14)
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if(BUILD_btl_blaze)
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target_link_libraries(btl_blaze ${Boost_LIBRARIES})
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endif()
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endif ()
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@@ -0,0 +1,126 @@
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//=====================================================
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// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
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//=====================================================
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#ifndef BLAZE_INTERFACE_HH
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#define BLAZE_INTERFACE_HH
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#include <blaze/Math.h>
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#include <blaze/Blaze.h>
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#include <Eigen/Core>
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// using namespace blaze;
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#include <vector>
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template <class real>
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class blaze_interface {
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public:
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typedef real real_type;
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typedef std::vector<real> stl_vector;
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typedef std::vector<stl_vector> stl_matrix;
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typedef blaze::DynamicMatrix<real, blaze::columnMajor> gene_matrix;
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typedef blaze::DynamicVector<real> gene_vector;
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static inline std::string name() { return "blaze"; }
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static void free_matrix(gene_matrix& A, int N) { return; }
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static void free_vector(gene_vector& B) { return; }
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static inline void matrix_from_stl(gene_matrix& A, stl_matrix& A_stl) {
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A.resize(A_stl[0].size(), A_stl.size());
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for (int j = 0; j < A_stl.size(); j++) {
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for (int i = 0; i < A_stl[j].size(); i++) {
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A(i, j) = A_stl[j][i];
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}
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}
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}
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static inline void vector_from_stl(gene_vector& B, stl_vector& B_stl) {
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B.resize(B_stl.size());
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for (int i = 0; i < B_stl.size(); i++) {
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B[i] = B_stl[i];
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}
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}
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static inline void vector_to_stl(gene_vector& B, stl_vector& B_stl) {
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for (int i = 0; i < B_stl.size(); i++) {
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B_stl[i] = B[i];
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}
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}
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static inline void matrix_to_stl(gene_matrix& A, stl_matrix& A_stl) {
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int N = A_stl.size();
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for (int j = 0; j < N; j++) {
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A_stl[j].resize(N);
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for (int i = 0; i < N; i++) {
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A_stl[j][i] = A(i, j);
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}
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}
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}
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static EIGEN_DONT_INLINE void matrix_matrix_product(const gene_matrix& A, const gene_matrix& B, gene_matrix& X,
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int N) {
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X = (A * B);
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}
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static EIGEN_DONT_INLINE void transposed_matrix_matrix_product(const gene_matrix& A, const gene_matrix& B,
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gene_matrix& X, int N) {
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X = (trans(A) * trans(B));
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}
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static EIGEN_DONT_INLINE void ata_product(const gene_matrix& A, gene_matrix& X, int N) { X = (trans(A) * A); }
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static EIGEN_DONT_INLINE void aat_product(const gene_matrix& A, gene_matrix& X, int N) { X = (A * trans(A)); }
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static EIGEN_DONT_INLINE void matrix_vector_product(gene_matrix& A, gene_vector& B, gene_vector& X, int N) {
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X = (A * B);
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}
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static EIGEN_DONT_INLINE void atv_product(gene_matrix& A, gene_vector& B, gene_vector& X, int N) {
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X = (trans(A) * B);
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}
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static EIGEN_DONT_INLINE void axpy(const real coef, const gene_vector& X, gene_vector& Y, int N) { Y += coef * X; }
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static EIGEN_DONT_INLINE void axpby(real a, const gene_vector& X, real b, gene_vector& Y, int N) {
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Y = a * X + b * Y;
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}
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// static inline void cholesky(const gene_matrix & X, gene_matrix & C, int N){
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// C = X;
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// recursive_cholesky(C);
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// }
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// static inline void lu_decomp(const gene_matrix & X, gene_matrix & R, int N){
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// R = X;
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// std::vector<int> ipvt(N);
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// lu_factor(R, ipvt);
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// }
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// static inline void trisolve_lower(const gene_matrix & L, const gene_vector& B, gene_vector & X, int N){
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// X = lower_trisolve(L, B);
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// }
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static inline void copy_matrix(const gene_matrix& source, gene_matrix& cible, int N) { cible = source; }
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static inline void copy_vector(const gene_vector& source, gene_vector& cible, int N) { cible = source; }
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};
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#endif
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+36
@@ -0,0 +1,36 @@
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//=====================================================
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// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
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//=====================================================
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#include "utilities.h"
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#include "blaze_interface.hh"
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#include "bench.hh"
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#include "basic_actions.hh"
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BTL_MAIN;
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int main() {
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bench<Action_axpy<blaze_interface<REAL_TYPE> > >(MIN_AXPY, MAX_AXPY, NB_POINT);
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bench<Action_axpby<blaze_interface<REAL_TYPE> > >(MIN_AXPY, MAX_AXPY, NB_POINT);
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bench<Action_matrix_vector_product<blaze_interface<REAL_TYPE> > >(MIN_MV, MAX_MV, NB_POINT);
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bench<Action_atv_product<blaze_interface<REAL_TYPE> > >(MIN_MV, MAX_MV, NB_POINT);
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bench<Action_matrix_matrix_product<blaze_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
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bench<Action_ata_product<blaze_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
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bench<Action_aat_product<blaze_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
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return 0;
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}
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