initial commit
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#include "quadruped_wheel/qw_state_machine.hpp"
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#ifdef USE_SIMULATION
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#define BACKWARD_HAS_DW 1
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#include "backward.hpp"
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namespace backward{
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backward::SignalHandling sh;
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}
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#endif
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using namespace types;
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MotionStateFeedback StateBase::msfb_ = MotionStateFeedback();
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int main(int argc, char **argv){
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std::cout << "State Machine Start Running" << std::endl;
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rclcpp::init(0, 0);
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RobotName robot_name = RobotName::FireAnt;
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for (int i = 1; i < argc; ++i) {
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const std::string arg(argv[i]);
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if (arg == "--robot=m20") robot_name = RobotName::M20;
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if (arg == "--robot=fire_ant") robot_name = RobotName::FireAnt;
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}
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//KeyBoard control
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std::shared_ptr<StateMachineBase> fsm = std::make_shared<qw::QwStateMachine>(robot_name, RemoteCommandType::kKeyBoard);
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//Gamepad control
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// std::shared_ptr<StateMachineBase> fsm = std::make_shared<qw::QwStateMachine>(RobotName::M20, RemoteCommandType::kGamepad);
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fsm->Start();
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fsm->Run();
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fsm->Stop();
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rclcpp::shutdown();
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return 0;
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}
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